All posts by George Brown

Reality Augmenter Release Notes 0.8.1

OpenGL Streamlining

Many changes made to the openGL rendering pipeline that increase speed and lower system impact. More improvements to come.

  • Enabled multi threading for openGL
  • Disabled unused states
  • Removed unnecessary clears
  • Reduced context switching
  • Reduced state changes
  • Reduced flushing
  • Improved internal support for shaders
  • General optimisations

New feature : 2 Channel Mixer

Added a new 2 channel mixer in processors, just blends between two inputs, with the option to set negative on either input.

Users a shader internally and much quicker than a QC mixer.

This new functionality changes the save file format, old files will open in the new version, but files created in the new version will not work with older versions.