All posts by George Brown

Reality Augmenter Release Notes 0.8.4

New Feature : Video Player

A new input source is avalaible, a video player! Can loop videos, slow playback rate and set volumne. Uses av foundation and should play all standard video file types supported by Apple.

GUI Improvements

Sources can now implement popups to change values after insertion. Only implemented for video Player for now.

Other fixes

Overhauled thread management and coordination, eliminates some random crashes.

Cleaner seperation between Model and Render operations as part of the above, results in smoother GUI response for some operations and less headaches for me in the code.

Processor image inputs update correctly when changed.

2 Channel mixer sets correct dimensions.

Screen capture can be inserted again after being deleted.

Updates checked for in a new location.

Known Issues

Still some occasional hangs when starting or opening a document, less frequent now, related to core data. Improvement is an ongoing task.

Video player can occasionally struggle with HD videos, but eventually settles to running smoothly and constantly. Seems to be related to AVPlayer.

Reality Augmenter Release Notes 0.8.3

Major Stability Improvements

Lots of stability improvements to address some long standing frustrating random crashes and freezes, the app is now much more stable overall. Fixd eoccasional freeze on startup and opening files. Fixed crash switching views, Fixed crash editing image units. Better handling of threading in general.

Changes to Outputs

Layers can now use processors as an overlay. Overlays are mixed with the main mapping layer processor using the alpha channel of the overlay.

Other fixes

QC Compositions work again, previous couple of updates caused glitching and slow playback, this is now fixed and qc renderes nice and smooth again

Reality Augmenter Release Notes 0.8.2

Changes to Outputs

Masks have been moved so they are now set on individual layers rather than on Processors. Files saved in previous version should automatically migrate to the new data model version.

The outputs rendering now uses openGL shaders to support the mask and for future planned improvements. Should be a little more performant too.

Other changes

Text added to Processor view so it’s clearer what actions are required.

Reality Augmenter Release Notes 0.8.1

OpenGL Streamlining

Many changes made to the openGL rendering pipeline that increase speed and lower system impact. More improvements to come.

  • Enabled multi threading for openGL
  • Disabled unused states
  • Removed unnecessary clears
  • Reduced context switching
  • Reduced state changes
  • Reduced flushing
  • Improved internal support for shaders
  • General optimisations

New feature : 2 Channel Mixer

Added a new 2 channel mixer in processors, just blends between two inputs, with the option to set negative on either input.

Users a shader internally and much quicker than a QC mixer.

This new functionality changes the save file format, old files will open in the new version, but files created in the new version will not work with older versions.