All posts by George Brown

Reality Augmenter Release Notes 0.8.2

Changes to Outputs

Masks have been moved so they are now set on individual layers rather than on Processors. Files saved in previous version should automatically migrate to the new data model version.

The outputs rendering now uses openGL shaders to support the mask and for future planned improvements. Should be a little more performant too.

Other changes

Text added to Processor view so it’s clearer what actions are required.

Reality Augmenter Release Notes 0.8.1

OpenGL Streamlining

Many changes made to the openGL rendering pipeline that increase speed and lower system impact. More improvements to come.

  • Enabled multi threading for openGL
  • Disabled unused states
  • Removed unnecessary clears
  • Reduced context switching
  • Reduced state changes
  • Reduced flushing
  • Improved internal support for shaders
  • General optimisations

New feature : 2 Channel Mixer

Added a new 2 channel mixer in processors, just blends between two inputs, with the option to set negative on either input.

Users a shader internally and much quicker than a QC mixer.

This new functionality changes the save file format, old files will open in the new version, but files created in the new version will not work with older versions.