All posts by George Brown

Reality Augmenter Minimix

Little indie mini mix with serato Dj and video.

The album art is done by a Qc composition that grabs album art from a folder based on the album name data point, this QC composition is the only item in my Mdeia Crate so auto loads on every track. The reality augmenter combines this via syphon with the interface and projects it onto the decks.

Sorry about the audio, I forgot to hit record for the audio and didn’t have time to rerecord it, i’ll see if I have time over the christmas holidays.

To move the album art to a shared folder, I used Dougs applescript “Save Album Art as folder.jpeg” (http://dougscripts.com/itunes/scripts/ss.php?sp=savealbumartjpeg). I then I have my own applescript to rename folder.jpeg to the owning folders name (the album name), then used finder to find all jpeg files, and moved them to a single folder. I didn’t base it on the iTunes folder structure as I have lots of compilation albums, and combining artist name and album name doesn’t work as a path when stored under “Various Artists”.

The QC composition then uses the album name data point (kSSV_SeratoDataAlbum) and a string printer to make the path for the image importer patch. The rotation is controlled with the Song position data point (kSSV_SeratoDataSongPosition). A watcher patch on the album names prompts the image importer to update.

Tracklist:

James – Skindiving
Phantogram – Mouthful of Diamonds
Chromatics – Lady
Gorillaz – Stylo (feat. Mos Def & Bobby Womack)
Sebastian – Love In Motion [feat Mayer Hawthorne]
UNKLE – Hold My Hand

Reality Augmenter Release Notes 1.0.2

Fixes

Mostly GUI updates and fixes for this release

  • Fixed mapping layers image unit and overlay getting confused if done in certain orders.
  • Current image unit no longer available as an overlay in the pop up button.
  • Chop area type popover editor table cleaned up.
  • Layers inspector view tidied up.
  • Fixed typo in help of mapping layers view, add extra paragraph on adding and removing layers.
  • Circular warp now properly updates dimensions if image input is changed.

Reality Augmenter Release Notes 1.0.1

Changes

Table cell views no longer render all the time. Although it looked nice, it would play havoc with the render rate. Cell views will update if moved, or if you mouse over the view. The previous functionality can be turned back on in the preferences, but the document must be restarted.

Fixes

  • Fixed glitching when using video with a processor.
  • Full screen views now exit full screen on document close.
  • Fixed various bindings errors in the GUI.
  • Fixed some deallocation and observation problems caused during document closing.
  • Max texture size increased to 4096×4096.

Reality Augmenter Release Notes 1.0.0

First Release!

It’s been in Beta long enough, time for the first release. Shop is now available to purchase a full copy. Please contribute, I don’t have a job at the moment, and I’m working on this full time with only unemployment benefits to support me!

Other fixes

  • Fixed Yosemite crash trying to add Syphon source.
  • Fixed Yosemite problem resizing windows causing preview views to glitch.
  • Fixed occasional hang on document opening.
  • Various small bugs fixed identified in unit testing.

Reality Augmenter Release Notes 0.9.2

New Circular Warp processor

This release has a new processor, a Circular Warp distortion, bend inputs areas to your will. It has options specifically to set up for projection mapping a waveform to a turntable as seen in some of my videos. Either set the dergrees for the arc, or switch to turntable mode and use the total length of the waveform in seconds, combined with the record speed to get a waveform perfectly matched to the turntable. This feature was a long time in coming, but would not work to a satisfactory performance level in it’s previous CI Filter form. Implemented in my own openGL solution, it’s super fast even on large areas.

Changes

  • Processors view redsigned, the processor controls have been removed from the main view and image inputs table expanded. Controls area was normally too small to be useful.
  • Processors now have inspector popups, controls accessed from there.
  • Insert dialog updated to look better and added more controls.
  • QC Compositions can now have dimensions updated after insert.
  • Added help popoup to the mapping layers view.
  • General small GUI updates to layout, spacing, constraints etc.
  • Texture sizes limited to 2048×2048 or as large as the GPU allows (May be adjustable in the future, depending on GPU)

Fixes

  • QC Parameters sometimes not being available fixed.
  • Fixed layer table view constraints in outputs view.
  • Fixed 2 channel mixer shader inputs and controls.
  • Fixed crash on document close if image processors were in use.

Reality Augmenter Release Notes 0.9.1

Reality Augmenter Release Notes 0.9.1

Image Unit and Mapping Layer Changes

The single chop area processors are no longer available to the user. They are now automatically maintained internally by the application, and most of their functionality moved to the mapping layers. This makes adding processors entirely optional, basic mixing and image processing can be done directly from the outputs screen. This also brings openGL performance improvements, reducing texture copy and memory usage, moving work to the shaders.

Changes

  • Single Area Processors removed from interface, Processors now an optional stage.
  • Mapping layers table cell views updated.
  • New popup inspector available for mapping layers.
  • Colour pickers made available to choose alpha colour for Processors or Overlays.
  • Opacity control added for Overlays.
  • Negative option available for Processors and Overlays.
  • Colour match for alpha now has a small tolerance for smoother effect.
  • Added check boxes to turn masks and overlays on or off seperate to the layer control.
  • Default mapping layer created for new documents.

Fixes

  • Fixed rendering sometimes not updating after changing Mask, Processor or Overlay in a mapping layer.
  • Circular mask calculates a better optimum size, looks much smoother and less wastefull.
  • Rendering objects provider reclaims resources better.
  • Shader code reorganised.