I got myself some all white skinz for my technics and mixer from 12inchskinz, they look amazing. Did a quick couple of QC files using shaders and masks to show them off:
I added the QC files here:
Really simple shader means it’s super quick.
I got myself some all white skinz for my technics and mixer from 12inchskinz, they look amazing. Did a quick couple of QC files using shaders and masks to show them off:
I added the QC files here:
Really simple shader means it’s super quick.
Made a few improvements to my previous post. Added readouts to the filters, the FX Depth knob, and an indicator if the cross fader is open.
Video:
Spent the afternoon building a custom QC overlay for the Rane Sixty Two that can be used as a processor in the Reality Augmenter. Ideal resolution is 370×720 px for the processor. (Based on the dimensions of the mixer, 265mmx360mm, I just double the values for a nice crisp finish)
It takes image inputs for the Preview area and loops, and let’s you quickly setup a layer covering the entire Sixty Two in one go, reducing setup time.
It also enhances the EQ knobs, giving a nice readout on their levels.
Quick vid showing it in action:
EDIT : I updated the QC File to use a macro instead of a custom library patch, wasn’t sure if custom library patches are exported with compositions. Anyway, this one should be completely self contained. No plugins required.
A simple Quartz Composition that displays scrolling texts that you can use with the Reality Augmenter.
See it in action in this video:
A Quartz Composer file you can drop in your media crate, and it will attempt to load album art from a shared directory based on the Album name of the current playing track.
The default path for the album artwork is ~/Music/AllAlbumArtwork. You can change it in the file using the AlbumArtworkPath input splitter patch.
You can see it in effect in this video: