OpenGL Streamlining
Many changes made to the openGL rendering pipeline that increase speed and lower system impact. More improvements to come.
- Enabled multi threading for openGL
- Disabled unused states
- Removed unnecessary clears
- Reduced context switching
- Reduced state changes
- Reduced flushing
- Improved internal support for shaders
- General optimisations
New feature : 2 Channel Mixer
Added a new 2 channel mixer in processors, just blends between two inputs, with the option to set negative on either input.
Users a shader internally and much quicker than a QC mixer.
This new functionality changes the save file format, old files will open in the new version, but files created in the new version will not work with older versions.