Version 1.5 out now, now supports Google Cast

Yep, new version of the reality augmenter is now out, now has Google Cast support! I wanted more ways to connect to a projector, while Apple’s adapters are OK, you still need the iPhone connected to the Projector. My app already supported Airplay, but not much supports that.

I started to look at Google cast, checked out the Chromecast and got one, it really is a fantastic little thing, and ideal for connecting to a projector to control remotely from your iPhone. It’s only ten chf more than Apple’s own adapter, offers the same functionality, has it’s own apps, is wireless and it’s tiny. I’m pretty excited about the possibilities, it makes playing around with projection mapping so much easier, slap a chromcast on a projector, leaving you to put the projector anyhere you like, and control from the iphone, all completely portable.

Other changes in this release include some substantial work on the rendering pipeline for a 10-20% performance gain, this included some sorting for more efficient object creation and drawing cycles, removal of redundant calls, removed aplha blending moved the work to shaders and some fixes where textures and drawables were larger than they should have been. I’ve made hot plugging and switching between the various connectedable devices much more reliable and finally in/out of background works better.

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